![]() It was laid-back Trek, and, as it proceeded, interacted with the drama happening on the planet where negotiations were taking place. While doing this, the engineer schmoozed with another officer about his ambitions in Starfleet, and his tense relationship with his Vulcan supervisor, and then had to do a small mapping puzzle. I aimed an analogue stick and used the triggers to accelerate or decelerate, and an asteroid never really came close to hitting me. The second scenario of the preview returns to engineer Diaz, and allows players to slowly manoeuvre a shuttle around asteroids, which felt rather mindless and low-stakes. There’s no need for ridiculous Quantic Dream-level quick-time events, but waiting four minutes to press a button seems like it would feel tedious after a while. The entire scene was played using button prompts placed within cutscenes, but it’s a reminder that choose-your-own-adventure games of this style should figure out a way to make these scenes more dynamic. The scene as a whole indicated that there would be some big alliances, choices, and hopefully some more mature topics explored, as the Federation is not portrayed as a neutral party. ![]() I was unable to tell how significant my choices would be, though at the end of the scene, Spock suggested something to the effect that we would have another chance to make said decisions. ![]() We cringed when we chose not to show deference to the queen during an important peace negotiation, who in turn aimed a disdainful frown in the direction of our Starfleet officer. As Rydek, you’re responding to questions from the Hotari queen about who the Federation is aligning with in the dispute, and also trying to defend – or allow – accusations that the Starfleet Federation is only there negotiating in the first place as an interested party with imperialist designs on the mine. In this scenario, you play another new character in the Star Trek universe – Commander Rydek – who, along with Spock, goes to negotiate control of a dilithium mine between two races: the Hotari, and the Alydians. The slow-paced and dialogue-heavy (both good for Trek fans) opening chapters we got to play showed off a number of interesting choices, which led to some strong character reactions.Īfter a brief introduction of a new character – engineer Carter Diaz – and his relationship to his Vulcan superior, the preview follows a lengthy story chapter involving a second character. Tonally, the pacing and focus on workplace-and-alien drama and decision-making exudes the tone of old-school Trek, and will have fans of classic Trek episodes jumping around more than Q. READ MORE: ‘Fire Emblem Warriors: Three Hopes’ review: royal rumble.During a hands-on preview for the game, lead writer Dan Martin explains the title takes place a year after Star Trek: Nemesis in the Prime timeline. For developers who made their names at a studio known for weaving compelling stories into existing universes, the chance to work with an IP as big as Star Trek is almost certainly an enticing prospect – even if it comes with the challenge of nailing the tone of a series that’s been around for decades. ![]() As Dan Martin reminds us, “After all, who knows more about being a First Officer than William T.Star Trek: Resurgence is an upcoming choice-based adventure title from Dramatic Labs, an independent studio with plenty of former Telltale Games workers. Like the previously revealed Ambassador Spock (Piotr Michael), Captain Riker will be a non-playable character in Star Trek: Resurgence, but his presence will definitely impact one of the game's playable heroes, Commander Jara Rydek of the USS Resolute. The 2280s is both a happy and tragic decade for the Troi-Rikers, as their son Thad Riker is born, but he eventually dies of a terminal disease in spite of the family relocating to the planet Nepenthe for its healing properties. Jonathan Frakes earned raves for his portrayal of Captain Riker in Star Trek: Picard season 3, but for Star Trek: Resurgence, he will pull the clock back 20 years to play Riker in his prime. Riker as Captain of the Titan is a jazz-loving wildman who is a far cry from his role as Captain Jean-Luc Picard's (Patrick Stewart) First Officer, although Star Trek: Resurgence likely won't play Riker for comedy like Lower Decks does. But some of Captain Riker's exploits leading the Titan are already well-known, thanks to his guest spots on Star Trek: Lower Decks. It's also not yet known if Riker's wife, Counselor Deanna Troi (Marina Sirtis) will be part of Star Trek: Resurgence. At this point, Riker has left the USS Enterprise-E and is Captain of the USS Titan, although it's unclear if Will's famous starship also appears in Resurgence. Star Trek: Resurgence is set in the 2380s, in the post- Star Trek: Nemesis time period.
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